// Featured Work
Space Survival /IO
A neon sci-fi survival game I built for fun to explore React, Supabase, and quick-render browser gameplay loops. The point was to experiment with responsive ship handling, high score tracking, and dynamic enemy patterns that keep each run fresh.
JavaScriptHTML5 CanvasGame DesignUI/UXPerformance
Visit SpaceSurvival.ioHighlights
- >Canvas-driven rendering optimized for desktop browsers
- >Real-time enemy AI that adapts to player positioning
- >High-score system encouraging repeated playthroughs
- >Sound and visual feedback designed to feel like a polished meta-game
Impact
The web-based experience demonstrates how to combine high-performance canvas rendering with instant-response input handling. Perfect for conveying how a polished product can help brands gamify their message and keep players engaged without sacrificing responsiveness.
Built in collaboration with the SpaceSurvival team.
Project Notes
Currently the game high scores have been taken down as paying for the Supabase database is too expensive to maintain. May load back in the future.